Permanent enchantment
this script creates a permanent global enchantment. At the start of each round if the enchantment isn't in play it will be added to the game. Feel free to change Hunting Grounds to a different world enchantment. Script by angelatheist.
void configGame()
{
setNumPlayers(2);
}
bool notInPlay;
string enchantName;
void beforeStart()
{
enchantName = "Hunting Grounds";
createEntity(enchantName,createLocation(-1,-1));
}
void onNewRound(){
notInPlay = true;
forEachEntity();
if(notInPlay){
createEntity(enchantName,createLocation(-1,-1));
}
}
bool entityCallback(Entity ent){
if(ent.getName() == enchantName ){
notInPlay = false;
return false;
}
return true;
}