Buildings

   void configGame()
{
  
   setNumPlayers(2);
   addAIPlayer("Renegade Elf","Crypt Doctor",0);
}

void beforeStart()
{
  

 
   Player aiPlayer=getAIPlayer(0);


   int ds=aiPlayer.deckSize();
   for(int n=0; n<ds; n++)
   {
      
     aiPlayer.removeDeckCard(0);
   }





 


  
   aiPlayer.addToDeck("Dwarven Hall",0);
  aiPlayer.addToDeck("Graveyard",0);
  aiPlayer.addToDeck("Bone Fortress",0);
  aiPlayer.addToDeck("Hadarck's Throne",0);
 aiPlayer.addToDeck("Earthworks",0);
 aiPlayer.addToDeck("Earthworks",0);
 aiPlayer.addToDeck("Earthworks",0);
 aiPlayer.addToDeck("Hadarck's Fort",0);
 aiPlayer.addToDeck("Hadarck's Fort",0);
 aiPlayer.addToDeck("Hadarck's Fort",0);
 aiPlayer.addToDeck("Dagkarnoken Fortress",0);
 aiPlayer.addToDeck("Dagkarnoken Fortress",0);
 aiPlayer.addToDeck("Dagkarnoken Fortress",0);
 aiPlayer.addToDeck("Attrition",0);

 aiPlayer.addToDeck("Attrition",0);
aiPlayer.addToDeck("Iron Porcupine",0);
aiPlayer.addToDeck("Iron Porcupine",0);

aiPlayer.addToDeck("Training",0);
aiPlayer.addToDeck("Training",0);
aiPlayer.addToDeck("Training",0);
aiPlayer.addToDeck("Mountain Blessing",0);


aiPlayer.addToDeck("Ord Stone",0);
aiPlayer.addToDeck("Ord Stone",0);
aiPlayer.addToDeck("Ord Stone",0);

aiPlayer.addToDeck("Dire Cave Cricket",0);
aiPlayer.addToDeck("Dire Cave Cricket",0);
aiPlayer.addToDeck("Dire Cave Cricket",0);
aiPlayer.addToDeck("Bronze Statue",0);
aiPlayer.addToDeck("Foul Obelisk",0);
aiPlayer.addToDeck("Foul Obelisk",0);
aiPlayer.addToDeck("Foul Obelisk",0);
aiPlayer.addToDeck("Eye of Varexes",0);
aiPlayer.addToDeck("Eye of Varexes",0);
aiPlayer.addToDeck("Eye of Varexes",0);
aiPlayer.addToDeck("Ghost Crypt",0);
aiPlayer.addToDeck("Ghost Crypt",0);
aiPlayer.addToDeck("Ghost Crypt",0);
aiPlayer.addToDeck("Storm Factory",0);
aiPlayer.addToDeck("Storm Factory",0);
aiPlayer.addToDeck("Storm Factory",0);


























}