Buildings
void configGame()
{
setNumPlayers(2);
addAIPlayer("Renegade Elf","Crypt Doctor",0);
}
void beforeStart()
{
Player aiPlayer=getAIPlayer(0);
int ds=aiPlayer.deckSize();
for(int n=0; n<ds; n++)
{
aiPlayer.removeDeckCard(0);
}
aiPlayer.addToDeck("Dwarven Hall",0);
aiPlayer.addToDeck("Graveyard",0);
aiPlayer.addToDeck("Bone Fortress",0);
aiPlayer.addToDeck("Hadarck's Throne",0);
aiPlayer.addToDeck("Earthworks",0);
aiPlayer.addToDeck("Earthworks",0);
aiPlayer.addToDeck("Earthworks",0);
aiPlayer.addToDeck("Hadarck's Fort",0);
aiPlayer.addToDeck("Hadarck's Fort",0);
aiPlayer.addToDeck("Hadarck's Fort",0);
aiPlayer.addToDeck("Dagkarnoken Fortress",0);
aiPlayer.addToDeck("Dagkarnoken Fortress",0);
aiPlayer.addToDeck("Dagkarnoken Fortress",0);
aiPlayer.addToDeck("Attrition",0);
aiPlayer.addToDeck("Attrition",0);
aiPlayer.addToDeck("Iron Porcupine",0);
aiPlayer.addToDeck("Iron Porcupine",0);
aiPlayer.addToDeck("Training",0);
aiPlayer.addToDeck("Training",0);
aiPlayer.addToDeck("Training",0);
aiPlayer.addToDeck("Mountain Blessing",0);
aiPlayer.addToDeck("Ord Stone",0);
aiPlayer.addToDeck("Ord Stone",0);
aiPlayer.addToDeck("Ord Stone",0);
aiPlayer.addToDeck("Dire Cave Cricket",0);
aiPlayer.addToDeck("Dire Cave Cricket",0);
aiPlayer.addToDeck("Dire Cave Cricket",0);
aiPlayer.addToDeck("Bronze Statue",0);
aiPlayer.addToDeck("Foul Obelisk",0);
aiPlayer.addToDeck("Foul Obelisk",0);
aiPlayer.addToDeck("Foul Obelisk",0);
aiPlayer.addToDeck("Eye of Varexes",0);
aiPlayer.addToDeck("Eye of Varexes",0);
aiPlayer.addToDeck("Eye of Varexes",0);
aiPlayer.addToDeck("Ghost Crypt",0);
aiPlayer.addToDeck("Ghost Crypt",0);
aiPlayer.addToDeck("Ghost Crypt",0);
aiPlayer.addToDeck("Storm Factory",0);
aiPlayer.addToDeck("Storm Factory",0);
aiPlayer.addToDeck("Storm Factory",0);
}