Survival
Survive as long as you can against an ever increasing horde of monsters.
bool set = false;
Player AiPlayer;
Player Neutral;
Player P1;
Entity grove;
Entity warren;
Entity guy;
Location uniLoc;
void configGame()
{
setMapSize(15,15);
setNumFluxWells(0);
addAIPlayer("Evil Fish","Crypt Doctor",0);
dontNeedDecks();
setTurnTime(121);
}
void randenemy(){
bool done = false;
int i = rand(6);
while(!done){
uniLoc = createLocation(rand(15),rand(15));
Entity fig = getFigure(uniLoc);
if(getTopo(uniLoc) != 1 && !fig.doesExist() ){
if(i == 0){
createEntity("Tenderfoot Archer", uniLoc, AiPlayer);
} else if(i == 1){
createEntity("Sapling", uniLoc, AiPlayer);
} else if(i == 2){
createEntity("Lawn Gargoyle", uniLoc, AiPlayer);
} else if(i == 3){
createEntity("Goblin Soldier", uniLoc, AiPlayer);
} else if(i == 4){
createEntity("Glub Bird", uniLoc, AiPlayer);
} else if(i == 5){
createEntity("Soldier", uniLoc, AiPlayer);
}
done = true;
}
}
}
void beforeStart()
{
fogMap();
AiPlayer = getAIPlayer(0);
P1 = getHumanPlayer(0);
int ds=P1.deckSize();
for(int n=0; n<ds; n++) P1.removeDeckCard(0);
int ds2=AiPlayer.deckSize();
for(int n=0; n<ds2; n++) AiPlayer.removeDeckCard(0);
grove = createEntity("Grove", 1,1, P1);
warren = createEntity("Warren", 1,2, P1);
createEntity("That Spies", 7,7, P1);
createEntity("That Spies", 7,8, P1);
createEntity("That Spies", 8,7, P1);
createEntity("That Spies", 8,8, P1);
P1.addToHand("Illyrion Lancer");
P1.addToHand("Riders of OO'Tong");
P1.addToHand("Goose Tamer");
P1.addToHand("Kodiak");
infoBox("Pick your creature","Your goal is to survive as long as possible with one creature. Your success depends on picking the right creature.");
}
void onNewRound(){
if(set){
if(!guy.doesExist()){
endGame(AiPlayer);
}
P1.addGlory(1);
if(P1.getGlory() == 16){
bool done = false;
while(!done){
uniLoc = createLocation(rand(15),rand(15));
Entity fig = getFigure(uniLoc);
if(getTopo(uniLoc) != 1 && !fig.doesExist() ){
createEntity("Mos'k Psychic", uniLoc, AiPlayer);
done = true;
}
}
} else {
randenemy();
}
}
}
void onPlayersTurn(Player player) {
if(!set && P1.handSize() < 4){
grove.remove();
warren.remove();
forEachEntity();
P1.removeHandCard(0);
P1.removeHandCard(0);
P1.removeHandCard(0);
set = true;
}
}
bool entityCallback(Entity ent){
string name = ent.getName();
if(name == "Illyrion Lancer" || name == "Riders of OO'Tong" || name == "Goose Tamer" || name == "Kodiak"){
guy = ent;
}
return true;
}