Sylv2
// to forest fot treeherts
#include 159
Entity gFlux;
Entity gTreeherd;
int gInfoIndex;
int NUM_BLERBS = 11;
bool[] gShown(NUM_BLERBS);
bool gotUnit;
void reset()
{
gNextScript = 287;
commonReset();
setMapSeed(15849);
setTerrain(createLocation(6, 6), 3, 3);
setTerrain(createLocation(6, 7), 3, 3);
setTerrain(createLocation(7, 5), 3, 3);
setTerrain(createLocation(7, 6), 4, 3);
setTerrain(createLocation(7, 7), 4, 3);
setTerrain(createLocation(8, 6), 3, 3);
setTerrain(createLocation(8, 7), 3, 3);
gHumanPlayer.addToHand("Grove");
gHumanPlayer.addToHand("Elven Scout");
gHumanPlayer.addToHand("Bindweed Poultice");
gHumanPlayer.addToHand("Treeherd");
gHumanPlayer.addToHand("Sapling");
gHumanPlayer.addToHand("Treeherd");
gHumanPlayer.addToDeck("Emerald Spring", 1);
gHumanPlayer.addToDeck("Treeherd", 2);
gHumanPlayer.addToDeck("Sapling", 3);
gHumanPlayer.addToDeck("Grove", 4);
gAIPlayer.addToHand("Graveyard");
gAIPlayer.addToHand("Hypnotic Banshee");
gAIPlayer.addToHand("Crypt Doctor");
gAIPlayer.addToHand("Lysis");
gAIPlayer.addToHand("Hell Cat");
gAIPlayer.addToDeck("Graveyard", 12);
gAIPlayer.addToDeck("Hell Cat", 10);
gAIPlayer.addToDeck("Zombie", 11);
gAIPlayer.addToDeck("Hell Cat", 13);
gotUnit = false;
createEntity("Flux Well", createLocation(1, 1));
gFlux = createEntity("Flux Well", createLocation(1, 6));
createEntity("Flux Well", createLocation(7, 1));
createEntity("Flux Well", createLocation(7, 6));
for (int n = 0; n < NUM_BLERBS; n++) gShown[n] = false;
gAIPlayer.addFlux(-gAIPlayer.getFlux() + 10);
gHumanPlayer.addFlux(-gHumanPlayer.getFlux() + 10);
gAIPlayer.addGlory(-gAIPlayer.getGlory());
gHumanPlayer.addGlory(-gHumanPlayer.getGlory());
fogMap();
lightFog(gHumanPlayer, 0, 0, 1, 5);
lightFog(gAIPlayer, 4, 0, 8, 7);
wipeEffect();
showInfo();
}
void onNewRound()
{
if (gHumanPlayer.getGlory() >= 4)
{
if (loadData(gHumanPlayer, 0) < 2)
saveData(gHumanPlayer, 0, 2);
gFinished = true;
DlgBox box = createDialog("Victory!", "Congratulations, you passed the second mission. Keep it up.");
box.addOption("Play Again", "", 3);
box.addOption("Next Scenario", "", 2);
box.show(gHumanPlayer);
}
else if (gAIPlayer.getGlory() > 2)
{
gFinished = true;
DlgBox box = createDialog("", "You lost. Your enemy reached 4 Glory. That's ok, you can just try again.");
box.addOption("Try Again", "", 3);
box.show(gHumanPlayer);
}
}
void onPlayersTurn(Player player)
{
if (gHumanPlayer.canSee(createLocation(6, 6)) && !gotUnit)
{
gTreeherd = createEntity("Treeherd", 6, 6, gHumanPlayer);
gotUnit = true;
showInfo();
}
if (player == gHumanPlayer)
showInfo();
}
int getNextDialog()
{
if (!gShown[0]) return (0);
if (!gShown[1]) return (1);
if (!gShown[2] && gHumanPlayer.canSee(createLocation(3, 2)))
return (2);
if (!gShown[3] && gHumanPlayer.canSee(createLocation(3, 2)))
return (3);
if (!gShown[4] && gHumanPlayer.canSee(createLocation(6, 6)))
return (4);
return (NUM_BLERBS - 1); // nothing
}
void showInfo()
{
//statusMsg(nullPlayer,"showInfo");
int index = getNextDialog();
gShown[index] = true;
switch (index)
{
case 0:
{
string msg = "Curbing the enemy gave you time to call {C,Treeherd}s to battle, this creature doesn't need a Base to be cast, but requires a forest." ;
infoBox("Mission 2.", msg, true, nullEntity, nullCard, nullLocation, nullPlayer, false, 0);
}
break;
case 1:
{
string msg = "In this mission you have 2 ways to achieve victory - either earn 6 Glory or destroy the enemy base.";
infoBox("", msg, false, nullEntity, nullCard, nullLocation, nullPlayer, false, 0);
}
break;
case 2:
{
string msg = "Looks like there are no forests nearby, however there is one in the northeast, send a Scout there.";
infoBox("", msg, false, nullEntity, nullCard, createLocation(6, 6), nullPlayer, false, 0);
}
break;
case 3:
{
string msg = "Somewhere in the northwest is the enemy base, be wary of running too far into uncharted land, you can pointlessly lose your creature.";
infoBox("", msg, true, nullEntity, nullCard, nullLocation, nullPlayer, false, 0);
}
break;
case 4:
{
string msg = "Here is the forest, now you can cast your {C,Sapling} and {C,Treeherd}.";
infoBox("", msg, false, nullEntity, nullCard, createLocation(6, 6), nullPlayer, false, 0);
}
break;
}
}