Sylv4
//cricket attack
#include 159
int gInfoIndex;
Entity gHall;
int NUM_BLERBS = 11;
bool[] gShown(NUM_BLERBS);
void reset()
{
commonReset();
setMapSeed(25483);
setTerrain(createLocation(7, 4), 3, 1);
setTerrain(createLocation(7, 5), 4, 1);
setTerrain(createLocation(4, 5), 2, 3);
gHall = createEntity("Dwarven Hall", 7, 6, gAIPlayer);
gHumanPlayer.addToHand("Grove");
gHumanPlayer.addToHand("Elven Scout");
gHumanPlayer.addToHand("Tangler");
gHumanPlayer.addToHand("Entangle");
gHumanPlayer.addToHand("Treeherd");
gHumanPlayer.addToHand("Grove");
gHumanPlayer.addToDeck("Mis-Scribed Circle", 1);
gHumanPlayer.addToDeck("Entangle", 2);
gHumanPlayer.addToDeck("Tenderfoot Archer", 3);
gHumanPlayer.addToDeck("Emerald Spring", 4);
gAIPlayer.addToHand("Dwarven Hall");
gAIPlayer.addToHand("Craig Scout");
gAIPlayer.addToHand("Ord Stone");
gAIPlayer.addToHand("Dire Cave Cricket");
gAIPlayer.addToHand("Manipulation");
gAIPlayer.addToDeck("Dire Cave Cricket", 3);
gAIPlayer.addToDeck("Craig Scout", 2);
gAIPlayer.addToDeck("Dire Cave Cricket", 1);
createEntity("Flux Well", createLocation(1, 1));
createEntity("Flux Well", createLocation(1, 6));
createEntity("Flux Well", createLocation(7, 1));
createEntity("Flux Well", createLocation(7, 6));
for (int n = 0; n < NUM_BLERBS; n++) gShown[n] = false;
gAIPlayer.addFlux(-gAIPlayer.getFlux() + 3);
gHumanPlayer.addFlux(-gHumanPlayer.getFlux() + 10);
gAIPlayer.addGlory(-gAIPlayer.getGlory());
gHumanPlayer.addGlory(-gHumanPlayer.getGlory());
fogMap();
lightFog(gHumanPlayer, 0, 0, 1, 5);
lightFog(gAIPlayer, 4, 0, 8, 7);
wipeEffect();
showInfo();
}
void onNewRound()
{
if (gHumanPlayer.getGlory() >= 4)
{
if (loadData(gHumanPlayer, 0) < 4)
saveData(gHumanPlayer, 0, 4);
gFinished = true;
DlgBox box = createDialog("Victory!", "Congratulations, you passed the fourth mission. Now you can start the second part of the campaign.");
box.addOption("Play Again", "", 3);
box.addOption("Finish", "", 4);
box.show(gHumanPlayer);
endGame(gHumanPlayer);
}
else if (gAIPlayer.getGlory() > 2)
{
gFinished = true;
DlgBox box = createDialog("", "You lost. Your enemy reached 4 Glory. That's ok you can just try again.");
box.addOption("Try Again", "", 3);
box.show(gHumanPlayer);
}
}
void onPlayersTurn(Player player)
{
if (player == gHumanPlayer)
showInfo();
}
int getNextDialog()
{
if (!gShown[0]) return (0);
if (!gShown[1]) return (1);
if (!gShown[2] && gHumanPlayer.canSee(createLocation(4, 5)))
return (2);
return (NUM_BLERBS - 1); // nothing
}
void showInfo()
{
//statusMsg(nullPlayer,"showInfo");
int index = getNextDialog();
gShown[index] = true;
switch (index)
{
case 0:
{
string msg = "While you was fighting with the Dark Legion forces one of the Dwarf clans released some {C,Dire Cave Cricket}s near your base. They do not look friendly.";
infoBox("Mission 4.", msg , true, nullEntity, nullCard, nullLocation, nullPlayer, false, 0);
}
break;
case 1:
{
string msg = "In this mission we have the restraining {C,Entangle} enchantment, also in your disposal is a {C,Tangler}. Good luck.";
infoBox("", msg, false, nullEntity, nullCard, nullLocation, nullPlayer, false, 0);
}
break;
case 2:
{
string msg = "This place looks good for the {C,Tangler}. Try to put it there when a dimmed enemy creature is adjacent.";
infoBox("", msg , false, nullEntity, nullCard, createLocation(4, 5), nullPlayer, false, 0);
}
break;
}
}