MF2
// Earthworks
#include 159
Entity gFlux;
int gInfoIndex;
int NUM_BLERBS = 11;
bool[] gShown(NUM_BLERBS);
void reset()
{
gNextScript = 420;
commonReset();
setMapSeed(2422);
gHumanPlayer.addToHand("Dwarven Hall");
gHumanPlayer.addToHand("Manipulation");
gHumanPlayer.addToHand("Craig Scout");
gHumanPlayer.addToHand("Earthworks");
gHumanPlayer.addToHand("Craig Scout");
gHumanPlayer.addToHand("Iron Gate");
gHumanPlayer.addToDeck("Dwarven Hall", 1);
gHumanPlayer.addToDeck("Dwarven Warrior", 2);
gHumanPlayer.addToDeck("Craig Scout", 3);
gHumanPlayer.addToDeck("Dwarven Warrior", 4);
gHumanPlayer.addToDeck("Dwarven Warrior", 5);
gAIPlayer.addToHand("Grove");
gAIPlayer.addToHand("Elven Scout");
gAIPlayer.addToHand("Bindweed Poultice");
gAIPlayer.addToHand("Treeherd");
gAIPlayer.addToHand("Grove");
gAIPlayer.addToHand("Dellenari Beastmaster");
gAIPlayer.addToDeck("Emerald Spring", 1);
gAIPlayer.addToDeck("Treeherd", 2);
gAIPlayer.addToDeck("Sapling", 3);
gAIPlayer.addToDeck("Grove", 4);
gAIPlayer.addToDeck("Tenderfoot Archer", 5);
createEntity("Flux Well", createLocation(1, 1));
gFlux = createEntity("Flux Well", createLocation(1, 6));
createEntity("Flux Well", createLocation(7, 1));
createEntity("Flux Well", createLocation(7, 6));
for (int n = 0; n < NUM_BLERBS; n++) gShown[n] = false;
gAIPlayer.addFlux(-gAIPlayer.getFlux() + 10);
gHumanPlayer.addFlux(-gHumanPlayer.getFlux() + 10);
gAIPlayer.addGlory(-gAIPlayer.getGlory());
gHumanPlayer.addGlory(-gHumanPlayer.getGlory());
fogMap();
lightFog(gHumanPlayer, 0, 0, 1, 5);
lightFog(gAIPlayer, 4, 0, 8, 7);
wipeEffect();
showInfo();
}
void onNewRound()
{
if (gHumanPlayer.getGlory() >= 4)
{
if (loadData(gHumanPlayer, 0) < 2)
saveData(gHumanPlayer, 0, 2);
gFinished = true;
DlgBox box = createDialog("Victory!", "Congratulations, you passed the second mission. Keep it up.");
box.addOption("Play Again", "", 3);
box.addOption("Next Scenario", "", 2);
box.show(gHumanPlayer);
}
else if (gAIPlayer.getGlory() > 2)
{
gFinished = true;
DlgBox box = createDialog("", "You lost. Your enemy reached 4 Glory. That's ok, you can just try again.");
box.addOption("Try Again", "", 3);
box.show(gHumanPlayer);
}
}
void onPlayersTurn(Player player)
{
if (player == gHumanPlayer)
showInfo();
}
int getNextDialog()
{
if (!gShown[0]) return (0);
if (!gShown[1]) return (1);
if (!gShown[2]) return (2);
return (NUM_BLERBS - 1); // nothing
}
void showInfo()
{
//statusMsg(nullPlayer,"showInfo");
int index = getNextDialog();
gShown[index] = true;
switch (index)
{
case 0:
{
Card card = gHumanPlayer.getHandCard(3);
string msg = "Now you have got {C,Earthworks}, building that can attack enemies with 2 spaces." ;
infoBox("Mission 2.", msg, true, nullEntity, card, nullLocation, nullPlayer, false, 0);
}
break;
case 1:
{
string msg = "With two {C,Craig Scout}s in your hand you can try to capture another flux well with {C,Earthworks}.";
infoBox("", msg, true, nullEntity, nullCard, createLocation(1, 6), nullPlayer, false, 0);
}
break;
case 2:
{
string msg = "{C,Manipulation} and {C,Iron Gate} will help you to finish your constricting building.";
infoBox("", msg, false, nullEntity, nullCard, nullLocation, nullPlayer, false, 0);
}
break;
}
}