Player Functions
Each player object represents a human or ai player.
Constructors
Player getAIPlayer( int index );Player getHumanPlayer( int index );
Player getPlayer( int index );
Methods
bool isValid();
bool isHuman();
void addToHand( string cardName );
void addToDeck( string cardName, int index );
Card getDeckCard( int index );
Card getHandCard( int index );
void removeHandCard( int index );
void removeDeckCard( int index );
void drawCard();
void shuffleDeck();
int deckSize();
int handSize();
void addFlux( int delta );
void addGlory( int delta );
int getFlux();
int getGlory();
void setTeam( int teamId );
// set to zero for no team