Location Functions

A location object represents a particular hex on the playing map. Note that the TFW Coordinate System is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero.

Constructors

Location createLocation( int x, int y );

Methods

bool isAloft();
// false if an Aloft guy is grounded after melee

bool isValid();

int distance([[Location Functions|Location]]);

int getX();
int getY();

Player getController();

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