Location Functions
A location object represents a particular hex on the playing map. Note that the TFW Coordinate System is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero.
Constructors
Location createLocation( int x, int y );Methods
bool isAloft();
// false if an Aloft guy is grounded after melee
bool isValid();
int distance([[Location Functions|Location]]);
int getX();
int getY();
Player getController();